Buffs: Battle Tactics - Battle Effects

NameDescription
Zone Effect: +50% experience from enemies directly defeated by an army, in adventures which are started while this buff is active. Target: Adventure with difficulty level 1 — 4. Duration: 2 hours. Note: The buff only applies to adventures started while the buff is active. Once activated, the buff will remain applied to the adventure even if the initial buff on your home zone is no longer active. The boost does not apply to experience generated by quests, or enemies defeated through battle buffs or tactics, such as blocking.
Zone Effect: +50% experience from enemies directly defeated by an army, on adventures which were started while this buff is active. Target: Adventure with difficulty level 5 — 9. Duration: 2 hours. Note: This buff works on adventures that were started while the buff is active. Once activated, the buff will remain applied to the adventure, even if the initial buff on your home zone isn’t active anymore. The boost does not apply to experience generated by quests, or enemies defeated through battle buffs or tactics, such as blocking.
Zone Effect: +50% experience from enemies directly defeated by an army, on adventures which were started while this buff is active. Target: Adventure with difficulty level 10 — 15 Duration: 2 hours Note: This buff works on adventures that were started while the buff is active. Once activated, the buff will remain applied to the adventure, even if the initial buff on your home zone isn’t active anymore. The boost does not apply to experience generated by quests, or enemies defeated through battle buffs or tactics, such as blocking.
When weighty defenders throw a punch in such frost, every surrounding unit will be swiped off their feet. Zone Effect: All defence units (including enemy defence units) gain splash damage! Target: Adventure with difficulty 1 — 15. Duration: 2 hours. Note: The buff only applies to adventures started while the buff is active. Once activated, the buff will remain applied to the adventure even if the initial buff on your home zone is no longer active.
In such beautiful sunshine, everyone feels reinvigorated. Zone Effect: The HP of all units (including enemy units) are increased by 20%! Target: Adventure with difficulty 1 — 15. Duration: 2 hours. Note: The buff only applies to adventures started while the buff is active. Once activated, the buff will remain applied to the adventure even if the initial buff on your home zone is no longer active.
In such dense fog, sneaking up on your enemies is no challenge. Zone Effect: All units (including enemy units) gain flanking! Target: Adventure with difficulty 1 — 15. Duration: 2 hours. Note: The buff only applies to adventures started while the buff is active. Once activated, the buff will remain applied to the adventure even if the initial buff on your home zone is no longer active.
Fighting within a hurricane means hits come harder! Zone Effect: The minimum and maximum damage of all units (including enemy units) is increased by 20%! Target: Adventure with difficulty 1 — 15. Duration: 2 hours. Note: The buff only applies to adventures started while the buff is active. Once activated, the buff will remain applied to the adventure even if the initial buff on your home zone is no longer active.
Recover 3% of recruits, bowman, militia, and cavalry. Generals have a 3% chance of instantly reviving if they fall in battle. Lasts for 6h on your island. Indefinite duration on adventures while the buff is active on an island. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 6% of recruits, bowman, militia, and cavalry. Generals have a 5% chance of instantly reviving if they fall in battle. Lasts for 6h on your island. Indefinite duration on adventures while the buff is active on an island. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 9% of recruits, bowman, militia, and cavalry. Generals have a 7% chance of instantly reviving if they fall in battle. Lasts for 6h on your island. Indefinite duration on adventures while the buff is active on an island. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 3% of longbowman, solders, crossbowman, and cannoneers. Generals have a 9% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 6% of longbowman, solders, crossbowman, and cannoneers. Generals have a 11% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 9% of longbowman, solders, crossbowman, and cannoneers. Generals have a 13% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 3% of swordsman, mounted swordsman, knights, marksman, armored marksman, mounted marksman, and besiegers. Generals have a 15% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 6% of swordsman, mounted swordsman, knights, marksman, armored marksman, mounted marksman, and besiegers. Generals have a 17% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Recover 9% of swordsman, mounted swordsman, knights, marksman, armored marksman, mounted marksman, and besiegers. Generals have a 19% chance of instantly reviving if they fall in battle. the buff works for any adventures, started while the buff is active. Note: The buff works for any adventures started while the buff is active. Once activated, the buff will remain on the adventure even if the initial buff on your home zone is not active anymore.
Units get a +4% bonus health
Units get a +8% bonus health
Units get a +12% bonus health and +4% bonus attack damage
Units get a +16% bonus health and +8% bonus attack damage
Units get a +20% bonus health and +12% bonus attack damage